EDuke32 Changelog Archivio non ufficiale

Build 4313

9 febbraio 2014 · 4 commit di 2 autori · SVN

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File di log originale · 20140209-4313.txt
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r4313 | helixhorned | 2014-02-09 11:22:36 -0800 (Sun, 09 Feb 2014) | 7 lines

C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.

See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly
alpha-fades in and out. (Assuming that the 128 alpha blending tables from
shadexfog.create_128_trans(1) are installed.)

BUILD_LUNATIC.
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r4312 | helixhorned | 2014-02-09 11:22:35 -0800 (Sun, 09 Feb 2014) | 6 lines

Extend PALETTE.DAT format to allow carrying additional blending tables.

Lunatic: also, add an additional argument 'moreblends' to
engine.savePaletteDat() and document that function.
See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which
prints success or errors.
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r4311 | helixhorned | 2014-02-09 11:22:33 -0800 (Sun, 09 Feb 2014) | 4 lines

Lunatic: move code in test/shadexfog.lua to engine.savePaletteDat() and complete it.

The function now writes out a full PALETTE.DAT: base balette, shade table and
translucency table.
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r4310 | terminx | 2014-02-08 13:25:29 -0800 (Sat, 08 Feb 2014) | 1 line

Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
C-CON CON

add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.

Philipp Kutin (Helixhorned) 9 feb 2014, 11:22 UTC−8 r4313

See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly alpha-fades in and out. (Assuming that the 128 alpha blending tables from shadexfog.create_128_trans(1) are installed.) BUILD_LUNATIC.

Engine

Extend PALETTE.DAT format to allow carrying additional blending tables.

Philipp Kutin (Helixhorned) 9 feb 2014, 11:22 UTC−8 r4312

Lunatic: also, add an additional argument 'moreblends' to engine.savePaletteDat() and document that function. See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which prints success or errors.

Lunatic Engine

move code in test/shadexfog.lua to engine.savePaletteDat() and complete it.

Philipp Kutin (Helixhorned) 9 feb 2014, 11:22 UTC−8 r4311

The function now writes out a full PALETTE.DAT: base balette, shade table and translucency table.