EDuke32 Changelog Archivio non ufficiale

Build 4274

27 gennaio 2014 · 6 commit di 1 autore · SVN

Build per mese 225 build

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File di log originale · 20140127-4274.txt
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r4274 | hendricks266 | 2014-01-27 02:31:39 -0800 (Mon, 27 Jan 2014) | 1 line

Print "32-bit"/"64-bit" along with the version number in the log.
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r4273 | hendricks266 | 2014-01-27 02:31:20 -0800 (Mon, 27 Jan 2014) | 1 line

Remove "-fpermissive" from C++ builds because we don't need it.
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r4272 | hendricks266 | 2014-01-27 02:31:08 -0800 (Mon, 27 Jan 2014) | 1 line

MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
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r4271 | hendricks266 | 2014-01-27 02:30:54 -0800 (Mon, 27 Jan 2014) | 1 line

SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
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r4270 | hendricks266 | 2014-01-27 02:30:39 -0800 (Mon, 27 Jan 2014) | 1 line

SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
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r4269 | hendricks266 | 2014-01-27 02:30:25 -0800 (Mon, 27 Jan 2014) | 1 line

SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
MapArt Engine

gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.

Evan Ramos (Hendricks266) 27 gen 2014, 02:31 UTC−8 r4272
SDL Fix

Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".

Evan Ramos (Hendricks266) 27 gen 2014, 02:30 UTC−8 r4269