EDuke32 Changelog Unofficial archive

Build 4254

12 January 2014 · 5 commits by 1 author · SVN

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Original log file · 20140112-4254.txt
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r4254 | hendricks266 | 2014-01-12 06:06:15 -0800 (Sun, 12 Jan 2014) | 1 line

Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.
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r4253 | hendricks266 | 2014-01-12 06:05:56 -0800 (Sun, 12 Jan 2014) | 1 line

SDL2: Reintroduce SDL_Renderer for the classic renderer so that the Steam Overlay can function with it.
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r4252 | hendricks266 | 2014-01-12 06:05:39 -0800 (Sun, 12 Jan 2014) | 3 lines

Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.

EDuke32. Where our code runs so fast, it breaks old code.
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r4251 | hendricks266 | 2014-01-12 06:05:23 -0800 (Sun, 12 Jan 2014) | 1 line

Fix the display of the multiplayer results screen.
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r4250 | hendricks266 | 2014-01-12 06:05:07 -0800 (Sun, 12 Jan 2014) | 1 line

Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.

Evan Ramos (Hendricks266) 12 Jan 2014, 06:06 UTC−8 r4254
Fix

Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.

Evan Ramos (Hendricks266) 12 Jan 2014, 06:05 UTC−8 r4252

EDuke32. Where our code runs so fast, it breaks old code.