EDuke32 Changelog Archivio non ufficiale

Build 4249

12 gennaio 2014 · 7 commit di 1 autore · SVN

Build per mese 138 build

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  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

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  11. nov

  12. dic

File di log originale · 20140112-4249.txt
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r4249 | hendricks266 | 2014-01-12 06:04:51 -0800 (Sun, 12 Jan 2014) | 5 lines

Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.

These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development.

I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.
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r4248 | hendricks266 | 2014-01-12 06:04:19 -0800 (Sun, 12 Jan 2014) | 1 line

Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
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r4247 | hendricks266 | 2014-01-12 06:04:02 -0800 (Sun, 12 Jan 2014) | 1 line

For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
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r4246 | hendricks266 | 2014-01-12 06:03:37 -0800 (Sun, 12 Jan 2014) | 1 line

Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.
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r4245 | hendricks266 | 2014-01-12 06:03:21 -0800 (Sun, 12 Jan 2014) | 6 lines

SDK/Samples: Add "startpos.m32", a helper script for spawn points.

You can:
-Cycle your position through all DM or coop spawn points.
-Jump to the primary spawn point.
-Dump full spawn point information to the log file.
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r4244 | hendricks266 | 2014-01-12 06:03:00 -0800 (Sun, 12 Jan 2014) | 3 lines

Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.

Some are more useful than others.
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r4243 | hendricks266 | 2014-01-12 06:02:30 -0800 (Sun, 12 Jan 2014) | 1 line

Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
EngineCON

Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.

Evan Ramos (Hendricks266) 12 gen 2014, 06:04 UTC−8 r4249

These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development. I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.

EngineCON

Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.

Evan Ramos (Hendricks266) 12 gen 2014, 06:03 UTC−8 r4246
Engine

SDK/Samples: Add "startpos.m32", a helper script for spawn points.

Evan Ramos (Hendricks266) 12 gen 2014, 06:03 UTC−8 r4245

You can: -Cycle your position through all DM or coop spawn points. -Jump to the primary spawn point. -Dump full spawn point information to the log file.

Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.

Evan Ramos (Hendricks266) 12 gen 2014, 06:02 UTC−8 r4243