File di log originale · 20131226-4223.txt
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r4223 | helixhorned | 2013-12-26 11:45:17 -0800 (Thu, 26 Dec 2013) | 1 line
engine.c: clean up code related to ART loading. BUILD_LUNATIC.
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r4222 | helixhorned | 2013-12-26 11:45:15 -0800 (Thu, 26 Dec 2013) | 1 line
Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
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r4221 | helixhorned | 2013-12-26 11:45:14 -0800 (Thu, 26 Dec 2013) | 1 line
Clean up code related to forcefield player damage etc.
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r4220 | helixhorned | 2013-12-26 11:45:12 -0800 (Thu, 26 Dec 2013) | 1 line
Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
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r4219 | helixhorned | 2013-12-26 11:45:09 -0800 (Thu, 26 Dec 2013) | 1 line
Add helper utility lunatic/util/cmpart.lua.
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r4218 | helixhorned | 2013-12-26 11:45:06 -0800 (Thu, 26 Dec 2013) | 1 line
Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
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r4217 | helixhorned | 2013-12-26 11:45:03 -0800 (Thu, 26 Dec 2013) | 1 line
Lunatic: expose player[].gotweapon, document it and *_weapon() methods.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine
engine.c: clean up code related to ART loading. BUILD_LUNATIC.
Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
Clean up code related to forcefield player damage etc.
Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
Add helper utility lunatic/util/cmpart.lua.
swap con.insetsprite's 4th and 5th positional arguments.
expose player[].gotweapon, document it and *_weapon() methods.