EDuke32 Changelog Unofficial archive

Build 4194

6 December 2013 · 4 commits by 1 author · SVN

Builds by month 138 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20131206-4194.txt
------------------------------------------------------------------------
r4194 | helixhorned | 2013-12-06 10:56:46 -0800 (Fri, 06 Dec 2013) | 3 lines

Makefile: add target 'print-compiler-options'.

May come in handy at times. BUILD_LUNATIC.
------------------------------------------------------------------------
r4193 | helixhorned | 2013-12-06 10:56:44 -0800 (Fri, 06 Dec 2013) | 4 lines

Really fix the Pause key on Windows/SDL2.

This requires enabling the same workaround as for Linux. Maybe it's not
system-dependent at all.
------------------------------------------------------------------------
r4192 | helixhorned | 2013-12-06 10:56:42 -0800 (Fri, 06 Dec 2013) | 1 line

Polymer: invalidate a wall when its sector's visibility has changed.
------------------------------------------------------------------------
r4191 | helixhorned | 2013-12-06 10:56:39 -0800 (Fri, 06 Dec 2013) | 4 lines

Do not consider system gamearrays for updating from demos.

This generally fixes demo playback. Before, tilesizx[]/tilesizy[] were written
into twice as many bytes as needed. Now, don't do that at all.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Really fix the Pause key on Windows/SDL2.

Philipp Kutin (Helixhorned) 6 Dec 2013, 10:56 UTC−8 r4193

This requires enabling the same workaround as for Linux. Maybe it's not system-dependent at all.

FixCON

Do not consider system gamearrays for updating from demos.

Philipp Kutin (Helixhorned) 6 Dec 2013, 10:56 UTC−8 r4191

This generally fixes demo playback. Before, tilesizx[]/tilesizy[] were written into twice as many bytes as needed. Now, don't do that at all.