EDuke32 Changelog Archivio non ufficiale

Build 4176

22 novembre 2013 · 7 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20131122-4176.txt
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r4176 | helixhorned | 2013-11-22 11:26:54 -0800 (Fri, 22 Nov 2013) | 4 lines

In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.

Which was especially noticeable in the Lunatic build. Also, use
glPushAttrib/glPopAttrib there.
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r4175 | helixhorned | 2013-11-22 11:26:52 -0800 (Fri, 22 Nov 2013) | 1 line

Give rotatesprite 'orientation' bits enum names, too.
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r4174 | helixhorned | 2013-11-22 11:26:50 -0800 (Fri, 22 Nov 2013) | 1 line

Use named enum constants for the HUD flags instead of literal numbers.
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r4173 | helixhorned | 2013-11-22 11:26:48 -0800 (Fri, 22 Nov 2013) | 1 line

Polymodes: bump the allowed range for 'r_pr_hudangadd' to [-1024 .. 1024].
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r4172 | helixhorned | 2013-11-22 11:26:46 -0800 (Fri, 22 Nov 2013) | 5 lines

Polymost: handle HUD model 'fov' DEF token.

This "simply" requires an appropriate factor in the projection matrix.
Also, get rid of a special-case factor for >=1.6 aspects (making HUD models
wider then, I think).
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r4171 | helixhorned | 2013-11-22 11:26:44 -0800 (Fri, 22 Nov 2013) | 1 line

A couple of trivial changes.
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r4170 | helixhorned | 2013-11-22 11:26:21 -0800 (Fri, 22 Nov 2013) | 8 lines

Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).

Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.

Philipp Kutin (Helixhorned) 22 nov 2013, 11:26 UTC−8 r4176

Which was especially noticeable in the Lunatic build. Also, use glPushAttrib/glPopAttrib there.

Polymost Engine

handle HUD model 'fov' DEF token.

Philipp Kutin (Helixhorned) 22 nov 2013, 11:26 UTC−8 r4172

This "simply" requires an appropriate factor in the projection matrix. Also, get rid of a special-case factor for >=1.6 aspects (making HUD models wider then, I think).

Classic EngineCON

implement horiz. tex panning for sprites (spriteext[].xpanning).

Philipp Kutin (Helixhorned) 22 nov 2013, 11:26 UTC−8 r4170

Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build.