EDuke32 Changelog Unofficial archive

Build 4026

19 August 2013 · 2 commits by 1 author · SVN

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Original log file · 20130819-4026.txt
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r4026 | helixhorned | 2013-08-19 12:27:02 -0700 (Mon, 19 Aug 2013) | 6 lines

Mapster32: allow inserting point on wall line even if a sprite is highlighted.

Note: the wall line will not light up periodically, but point insertion will
be possible nontheless. A bit inconsistent, but I didn't want to do a full
analysis of which side effects allowing a sprite highlight and a line highlight
to coexist at the same time would have.
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r4025 | helixhorned | 2013-08-19 12:26:58 -0700 (Mon, 19 Aug 2013) | 1 line

LunaCON: allow a certain type error present in 1.3D GAME.CON to pass.
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Mapster32 Engine

allow inserting point on wall line even if a sprite is highlighted.

Philipp Kutin (Helixhorned) 19 Aug 2013, 12:27 UTC−7 r4026

Note: the wall line will not light up periodically, but point insertion will be possible nontheless. A bit inconsistent, but I didn't want to do a full analysis of which side effects allowing a sprite highlight and a line highlight to coexist at the same time would have.