EDuke32 Changelog Archivio non ufficiale

Build 3839

1 giugno 2013 · 6 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20130601-3839.txt
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r3839 | hendricks266 | 2013-05-31 23:57:00 -0700 (Fri, 31 May 2013) | 1 line

Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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r3838 | hendricks266 | 2013-05-31 23:56:28 -0700 (Fri, 31 May 2013) | 1 line

Make improvements utilizing G_ScreenText().
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r3837 | hendricks266 | 2013-05-31 23:56:13 -0700 (Fri, 31 May 2013) | 1 line

For all HUD and text shadows that use pal 4, also use shade 127.
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r3836 | hendricks266 | 2013-05-31 23:56:00 -0700 (Fri, 31 May 2013) | 4 lines

Text wrapper conversion.
G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText().
G_GameTextLen() now wraps G_ScreenTextSize().
G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().
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r3835 | hendricks266 | 2013-05-31 23:55:46 -0700 (Fri, 31 May 2013) | 3 lines

Prettify the DEF progress meter by relocating '\n' en masse.

It should be transparent even with the meter disabled.
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r3834 | hendricks266 | 2013-05-31 23:55:30 -0700 (Fri, 31 May 2013) | 1 line

Dynamicsoundremap.
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Text wrapper conversion.

Evan Ramos (Hendricks266) 31 mag 2013, 23:56 UTC−7 r3836

G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText(). G_GameTextLen() now wraps G_ScreenTextSize(). G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().

Prettify the DEF progress meter by relocating '\n' en masse.

Evan Ramos (Hendricks266) 31 mag 2013, 23:55 UTC−7 r3835

It should be transparent even with the meter disabled.