EDuke32 Changelog Unofficial archive

Build 3813

24 May 2013 · 10 commits by 1 author · SVN

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Original log file · 20130524-3813.txt
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r3813 | helixhorned | 2013-05-24 06:54:39 -0700 (Fri, 24 May 2013) | 3 lines

Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.

The last only in release builds.
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r3812 | helixhorned | 2013-05-24 06:54:37 -0700 (Fri, 24 May 2013) | 1 line

LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
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r3811 | helixhorned | 2013-05-24 06:54:36 -0700 (Fri, 24 May 2013) | 4 lines

Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.

The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.
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r3810 | helixhorned | 2013-05-24 06:54:34 -0700 (Fri, 24 May 2013) | 1 line

C-CON: fix 'copy' on 64-bit archs.
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r3809 | helixhorned | 2013-05-24 06:54:33 -0700 (Fri, 24 May 2013) | 1 line

LunaCON standalone: don't try default path on file-not-found for root names.
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r3808 | helixhorned | 2013-05-24 06:54:32 -0700 (Fri, 24 May 2013) | 3 lines

For DNCOORDS display, add current sprite count and #inserted sprites / last sec.

Only in debugging builds.
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r3807 | helixhorned | 2013-05-24 06:54:30 -0700 (Fri, 24 May 2013) | 1 line

Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
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r3806 | helixhorned | 2013-05-24 06:54:29 -0700 (Fri, 24 May 2013) | 4 lines

LunaCON: partially sync with r3803, link with lpeg.a (update to LPeg 0.12).

For pre-1.3 CONs, determining the older script version with gamestartup and/or
definelevelname is not implemented.
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r3805 | helixhorned | 2013-05-24 06:54:27 -0700 (Fri, 24 May 2013) | 1 line

LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
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r3804 | helixhorned | 2013-05-24 06:54:25 -0700 (Fri, 24 May 2013) | 1 line

LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
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Engine Engine

don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.

Philipp Kutin (Helixhorned) 24 May 2013, 06:54 UTC−7 r3811

The 'x' is for "extended", since its last arg is a switch of whether to disable sliding. Use that from gameexec.c.

Engine

For DNCOORDS display, add current sprite count and #inserted sprites / last sec.

Philipp Kutin (Helixhorned) 24 May 2013, 06:54 UTC−7 r3808

Only in debugging builds.

Lunatic CON

partially sync with r3803, link with lpeg.a (update to LPeg 0.12).

Philipp Kutin (Helixhorned) 24 May 2013, 06:54 UTC−7 r3806

For pre-1.3 CONs, determining the older script version with gamestartup and/or definelevelname is not implemented.