EDuke32 Changelog Archivio non ufficiale

Build 3796

20 maggio 2013 · 4 commit di 1 autore · SVN

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20130520-3796.txt
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r3796 | helixhorned | 2013-05-20 12:31:42 -0700 (Mon, 20 May 2013) | 1 line

Lunatic: prototypical gamevar serialization, currently very CON-centric.
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r3795 | helixhorned | 2013-05-20 12:31:37 -0700 (Mon, 20 May 2013) | 1 line

Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
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r3794 | helixhorned | 2013-05-20 12:31:34 -0700 (Mon, 20 May 2013) | 4 lines

LunaCON: partially implement {save,load}mapstate CON commands.

What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.
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r3793 | helixhorned | 2013-05-20 12:31:18 -0700 (Mon, 20 May 2013) | 1 line

Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
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Lunatic CON

partially implement {save,load}mapstate CON commands.

Philipp Kutin (Helixhorned) 20 mag 2013, 12:31 UTC−7 r3794

What is missing is saving and restoring per-player and per-actor gamevars. Also add a test CON mutator 'mapstate.con'.