EDuke32 Changelog Unofficial archive

Build 3764

14 May 2013 · 9 commits by 1 author · SVN

Builds by month 18 builds

Original log file · 20130514-3764.txt
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r3764 | terminx | 2013-05-14 19:19:41 -0700 (Tue, 14 May 2013) | 1 line

Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
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r3763 | terminx | 2013-05-14 19:19:14 -0700 (Tue, 14 May 2013) | 1 line

A bit more work on the Polymost shade table mode (r_usetileshades)
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r3762 | terminx | 2013-05-14 19:18:41 -0700 (Tue, 14 May 2013) | 1 line

Remove deleted md4 library related files from the Visual Studio project
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r3761 | terminx | 2013-05-14 19:18:27 -0700 (Tue, 14 May 2013) | 3 lines

Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).

Also, further refactor texcache code.
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r3760 | terminx | 2013-05-14 19:17:58 -0700 (Tue, 14 May 2013) | 1 line

Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
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r3759 | terminx | 2013-05-14 19:17:44 -0700 (Tue, 14 May 2013) | 1 line

Remove md4 library, since we aren't using it anywhere anymore
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r3758 | terminx | 2013-05-14 19:17:17 -0700 (Tue, 14 May 2013) | 1 line

WIP texture cache refactoring
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r3757 | terminx | 2013-05-14 19:16:19 -0700 (Tue, 14 May 2013) | 1 line

Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
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r3756 | terminx | 2013-05-14 19:15:47 -0700 (Tue, 14 May 2013) | 1 line

Remove code disabled by #ifdef OBSOLETE_RENDMODES
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Engine

Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p

Richard Gobeille (TerminX) 14 May 2013, 19:19 UTC−7 r3764
FixEngine

Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).

Richard Gobeille (TerminX) 14 May 2013, 19:18 UTC−7 r3761

Also, further refactor texcache code.

Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying

Richard Gobeille (TerminX) 14 May 2013, 19:16 UTC−7 r3757