EDuke32 Changelog Archivio non ufficiale

Build 3666

12 aprile 2013 · 5 commit di 1 autore · SVN

Build per mese 16 build

File di log originale · 20130412-3666.txt
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r3666 | helixhorned | 2013-04-12 04:59:35 -0700 (Fri, 12 Apr 2013) | 5 lines

In upward moving enemy code of VM_Move(), consider TROR boundaries.

This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).
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r3665 | helixhorned | 2013-04-12 04:59:32 -0700 (Fri, 12 Apr 2013) | 3 lines

build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh

Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.
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r3664 | helixhorned | 2013-04-12 04:59:29 -0700 (Fri, 12 Apr 2013) | 1 line

Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark.
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r3663 | helixhorned | 2013-04-12 04:59:26 -0700 (Fri, 12 Apr 2013) | 1 line

Mostly engine and some gameexec.c stylistic changes.
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r3662 | helixhorned | 2013-04-12 04:59:22 -0700 (Fri, 12 Apr 2013) | 4 lines

Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.

... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.
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Fix

In upward moving enemy code of VM_Move(), consider TROR boundaries.

Philipp Kutin (Helixhorned) 12 apr 2013, 04:59 UTC−7 r3666

This fixes liztroops not passing TROR layers when on the jetpack, as well as other enemies capable of moving upward, and also COMMANDER and DRONE (for which the code is special-cased).

build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh

Philipp Kutin (Helixhorned) 12 apr 2013, 04:59 UTC−7 r3665

Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.

Engine Engine

in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.

Philipp Kutin (Helixhorned) 12 apr 2013, 04:59 UTC−7 r3662

... like was done with clipmove() previously. Also, do some code clean up. There are no changes of functionality.