File di log originale · 20130412-3666.txt
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r3666 | helixhorned | 2013-04-12 04:59:35 -0700 (Fri, 12 Apr 2013) | 5 lines
In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).
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r3665 | helixhorned | 2013-04-12 04:59:32 -0700 (Fri, 12 Apr 2013) | 3 lines
build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.
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r3664 | helixhorned | 2013-04-12 04:59:29 -0700 (Fri, 12 Apr 2013) | 1 line
Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark.
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r3663 | helixhorned | 2013-04-12 04:59:26 -0700 (Fri, 12 Apr 2013) | 1 line
Mostly engine and some gameexec.c stylistic changes.
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r3662 | helixhorned | 2013-04-12 04:59:22 -0700 (Fri, 12 Apr 2013) | 4 lines
Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.
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Fix
In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).
build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
Also, sync MAXBUNCHES to new limit in lunatic/defs_common.lua.
fix test.elua after map-int VX and one rename, add one microbenchmark.
Engine
Mostly engine and some gameexec.c stylistic changes.
in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.