EDuke32 Changelog Archivio non ufficiale

Build 3410

19 gennaio 2013 · 6 commit di 1 autore · SVN

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20130119-3410.txt
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r3410 | helixhorned | 2013-01-19 10:29:00 -0800 (Sat, 19 Jan 2013) | 1 line

Remove mixed Lunatic/legacy build option.
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r3409 | helixhorned | 2013-01-19 10:28:55 -0800 (Sat, 19 Jan 2013) | 4 lines

Lunatic translator: more of the same.

- more predefined vars
- fix recursive states and ones with a stray "else" before the end
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r3408 | helixhorned | 2013-01-19 10:28:48 -0800 (Sat, 19 Jan 2013) | 1 line

Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
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r3407 | helixhorned | 2013-01-19 10:28:43 -0800 (Sat, 19 Jan 2013) | 1 line

Lunatic: more convenient weapon data access.
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r3406 | helixhorned | 2013-01-19 10:28:40 -0800 (Sat, 19 Jan 2013) | 5 lines

Lunatic: various.

- Fix "gv" access.
- camera
- translator: comparison predicates, predefs...
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r3405 | helixhorned | 2013-01-19 10:28:32 -0800 (Sat, 19 Jan 2013) | 3 lines

Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.

In Lunatic, make it a struct type "camera_t" instead.
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Fix

Lunatic translator: more of the same.

Philipp Kutin (Helixhorned) 19 gen 2013, 10:28 UTC−8 r3409

- more predefined vars - fix recursive states and ones with a stray "else" before the end

Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.

Philipp Kutin (Helixhorned) 19 gen 2013, 10:28 UTC−8 r3405

In Lunatic, make it a struct type "camera_t" instead.