EDuke32 Changelog Unofficial archive

Build 3298

15 December 2012 · 3 commits by 1 author · SVN

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Original log file · 20121215-3298.txt
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r3298 | terminx | 2012-12-15 20:04:25 -0800 (Sat, 15 Dec 2012) | 1 line

Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project
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r3297 | terminx | 2012-12-15 20:04:16 -0800 (Sat, 15 Dec 2012) | 2 lines

Remove a few old references to the duke3d_w32.exe wrapper we once shipped
to facilitate compatibility with stuff like Dukester X years ago
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r3296 | terminx | 2012-12-15 20:04:02 -0800 (Sat, 15 Dec 2012) | 1 line

Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X).
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Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project

Richard Gobeille (TerminX) 15 Dec 2012, 20:04 UTC−8 r3298

Remove a few old references to the duke3d_w32.exe wrapper we once shipped

Richard Gobeille (TerminX) 15 Dec 2012, 20:04 UTC−8 r3297

to facilitate compatibility with stuff like Dukester X years ago

Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X).

Richard Gobeille (TerminX) 15 Dec 2012, 20:04 UTC−8 r3296