EDuke32 Changelog Unofficial archive

Build 3223

25 November 2012 · 4 commits by 1 author · SVN

Builds by month 15 builds

Original log file · 20121125-3223.txt
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r3223 | hendricks266 | 2012-11-25 00:50:16 -0800 (Sun, 25 Nov 2012) | 1 line

Fix r3221: move the nedmalloc.h include to winbits.c.
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r3222 | hendricks266 | 2012-11-24 20:27:13 -0800 (Sat, 24 Nov 2012) | 5 lines

Replace SDL icons, freshly generated using GIMP 2.6.11.

The code has been factored. Additionally, 32x32 is used on Windows with SDL_MAJOR_VERSION==1, while 48x48 is the default.

See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon
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r3221 | hendricks266 | 2012-11-24 20:26:37 -0800 (Sat, 24 Nov 2012) | 7 lines

RENDERTYPE=SDL on Windows, part 2.

This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers.

sdlayer has been expanded to include the code from winbits under _WIN32.

All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent.
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r3220 | hendricks266 | 2012-11-24 20:25:31 -0800 (Sat, 24 Nov 2012) | 1 line

Factor G_MultiPskyInit into common.c.
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Engine

RENDERTYPE=SDL on Windows, part 2.

Evan Ramos (Hendricks266) 24 Nov 2012, 20:26 UTC−8 r3221

This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers. sdlayer has been expanded to include the code from winbits under _WIN32. All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent.