EDuke32 Changelog Unofficial archive

Build 3219

24 November 2012 · 5 commits by 1 author · SVN

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Original log file · 20121124-3219.txt
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r3219 | hendricks266 | 2012-11-24 01:13:29 -0800 (Sat, 24 Nov 2012) | 5 lines

For novelty, add support for RENDERTYPE=SDL under Windows.

This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.
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r3218 | hendricks266 | 2012-11-24 01:12:15 -0800 (Sat, 24 Nov 2012) | 9 lines

Implement OGG looping support; musicians rejoice!

Loops are controlled by two tags in the Vorbis Comment, both in PCM samples.

LOOP_START holds the beginning of the loop, the position to which playback returns at the end of the loop.

LOOP_END is optional; it holds the end of the loop, after which the game seeks to LOOP_START. If undefined, the end of the OGG is the end of the loop. The primary purpose of LOOP_END is if you want to give your file a proper ending for listening outside the game.

To preview a looped OGG you have assembled, give it a ".logg" extension and play it using the vgmstream plugin for Winamp or foobar2000.
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r3217 | hendricks266 | 2012-11-24 01:11:50 -0800 (Sat, 24 Nov 2012) | 1 line

Stop all sounds after completion of LOGO.ANM.
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r3216 | hendricks266 | 2012-11-24 01:11:30 -0800 (Sat, 24 Nov 2012) | 1 line

Allow CAMERA1 to have cstat 32768.
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r3215 | hendricks266 | 2012-11-24 01:11:06 -0800 (Sat, 24 Nov 2012) | 1 line

Fix ebacktrace1.dll build with MinGW-GCC 4.7.2.
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For novelty, add support for RENDERTYPE=SDL under Windows.

Evan Ramos (Hendricks266) 24 Nov 2012, 01:13 UTC−8 r3219

This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing. Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

Implement OGG looping support; musicians rejoice!

Evan Ramos (Hendricks266) 24 Nov 2012, 01:12 UTC−8 r3218

Loops are controlled by two tags in the Vorbis Comment, both in PCM samples. LOOP_START holds the beginning of the loop, the position to which playback returns at the end of the loop. LOOP_END is optional; it holds the end of the loop, after which the game seeks to LOOP_START. If undefined, the end of the OGG is the end of the loop. The primary purpose of LOOP_END is if you want to give your file a proper ending for listening outside the game. To preview a looped OGG you have assembled, give it a ".logg" extension and play it using the vgmstream plugin for Winamp or foobar2000.