EDuke32 Changelog Unofficial archive

Build 3148

10 November 2012 · 2 commits by 1 author · SVN

Builds by month 106 builds

Original log file · 20121110-3148.txt
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r3148 | helixhorned | 2012-11-10 12:59:00 -0800 (Sat, 10 Nov 2012) | 9 lines

Lunatic reorganization part 2: split into engine and editor/game parts.

On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.
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r3147 | helixhorned | 2012-11-10 12:58:54 -0800 (Sat, 10 Nov 2012) | 3 lines

Lunatic reorganization part 1: two renames and one deletion.

See the next commit for details.
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Engine

Lunatic reorganization part 2: split into engine and editor/game parts.

Philipp Kutin (Helixhorned) 10 Nov 2012, 12:59 UTC−8 r3148

On the engine side (functions starting with L_), there are now the basic parts like state creation and running code from strings and files. The game and editor can add to that by e.g. loading whatever they please into the state. Their functions start with El_ and Em_, respectively. The Lua scripts still reside in source/lunatic, even for the common ones. This is because they will be embedded into the binaries as bytecode or compressed source eventually, so their location on disk will be irrelevant.