EDuke32 Changelog Unofficial archive

Build 3118

4 November 2012 · 3 commits by 1 author · SVN

Builds by month 67 builds

Original log file · 20121104-3118.txt
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r3118 | hendricks266 | 2012-11-04 19:48:03 -0800 (Sun, 04 Nov 2012) | 1 line

Tweak r3116.
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r3117 | hendricks266 | 2012-11-04 18:50:12 -0800 (Sun, 04 Nov 2012) | 1 line

Fix mixed declarations and code in backtrace.c.
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r3116 | hendricks266 | 2012-11-04 18:49:08 -0800 (Sun, 04 Nov 2012) | 5 lines

Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
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Engine

Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Evan Ramos (Hendricks266) 4 Nov 2012, 18:49 UTC−8 r3116

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)