EDuke32 Changelog Unofficial archive

Build 3102

30 October 2012 · 1 commit by 1 author · SVN

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Original log file · 20121030-3102.txt
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r3102 | terminx | 2012-10-30 08:54:35 -0700 (Tue, 30 Oct 2012) | 2 lines

Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.

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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.

Richard Gobeille (TerminX) 30 Oct 2012, 08:54 UTC−7 r3102