EDuke32 Changelog Archivio non ufficiale

Build 3052

3 ottobre 2012 · 3 commit di 1 autore · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20121003-3052.txt
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r3052 | helixhorned | 2012-10-03 08:29:12 -0700 (Wed, 03 Oct 2012) | 7 lines

In savegames, store dummy constant-length block instead of a _prlight array.

sizeof(_prlight) differs across compilers, and besides, Polymer lights were
not loaded anyway (they're restored live in-game later).  The savegame version
was not bumped, but only savegames made with builds where sizeof(_prlight)==261
(like synthesis) will stay compatible!
Report and helpful debugging information by LeoD.
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r3051 | helixhorned | 2012-10-03 08:29:10 -0700 (Wed, 03 Oct 2012) | 1 line

In DNCOORDS display, add spritebridge and sbs.
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r3050 | helixhorned | 2012-10-03 08:29:07 -0700 (Wed, 03 Oct 2012) | 1 line

On non-{Windows, OS X}, don't link to libpng when PNG support is not requested.
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Engine

In savegames, store dummy constant-length block instead of a _prlight array.

Philipp Kutin (Helixhorned) 3 ott 2012, 08:29 UTC−7 r3052

sizeof(_prlight) differs across compilers, and besides, Polymer lights were not loaded anyway (they're restored live in-game later). The savegame version was not bumped, but only savegames made with builds where sizeof(_prlight)==261 (like synthesis) will stay compatible! Report and helpful debugging information by LeoD.