EDuke32 Changelog Archivio non ufficiale

Build 3009

8 settembre 2012 · 9 commit di 1 autore · SVN

Build per mese 112 build

File di log originale · 20120908-3009.txt
------------------------------------------------------------------------
r3009 | helixhorned | 2012-09-08 15:18:47 -0700 (Sat, 08 Sep 2012) | 1 line

STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
------------------------------------------------------------------------
r3008 | helixhorned | 2012-09-08 15:18:44 -0700 (Sat, 08 Sep 2012) | 3 lines

Replace most other literal SEs/STs by symbolic enumeration values.

Have fun researching Duke3D's hardcoded weirdness!!!
------------------------------------------------------------------------
r3007 | helixhorned | 2012-09-08 15:18:40 -0700 (Sat, 08 Sep 2012) | 5 lines

Clean up some timing-related code.

- duke3d.h: comment the timing marcos a bit more
- factor out smoothratio calculation
- (TICRATE/TICSPERFRAME) --> REALGAMETICSPERSEC
------------------------------------------------------------------------
r3006 | helixhorned | 2012-09-08 15:18:37 -0700 (Sat, 08 Sep 2012) | 3 lines

New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.

Also, correct some comments made in the demo source made earlier. Oops.
------------------------------------------------------------------------
r3005 | helixhorned | 2012-09-08 15:18:34 -0700 (Sat, 08 Sep 2012) | 1 line

Move enum cheatindex_t from game.c to game.h and use its values in osdcmds.c.
------------------------------------------------------------------------
r3004 | helixhorned | 2012-09-08 15:18:31 -0700 (Sat, 08 Sep 2012) | 6 lines

OSD command 'map': entering a name with a '*' wildcard lists those that match.

A new function maybe_append_ext() is added to common.c and used in the handling
of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one
non-wildcard arg.  (It's slightly different from the way the extension was
maybe-appended previously.)
------------------------------------------------------------------------
r3003 | helixhorned | 2012-09-08 15:18:28 -0700 (Sat, 08 Sep 2012) | 4 lines

Make demos be named edemoXXX.edm, XXX ranging from 000 to 999.

Also, don't stop playback cycling at the 10th demo and show the demo
number when beginning to record one.
------------------------------------------------------------------------
r3002 | helixhorned | 2012-09-08 15:18:26 -0700 (Sat, 08 Sep 2012) | 1 line

Fix entering the game from within a demo, but don't enable it.
------------------------------------------------------------------------
r3001 | helixhorned | 2012-09-08 15:18:22 -0700 (Sat, 08 Sep 2012) | 1 line

demo.c: minor cleanup; comment the G_PlaybackDemo() a little.
------------------------------------------------------------------------

Replace most other literal SEs/STs by symbolic enumeration values.

Philipp Kutin (Helixhorned) 8 set 2012, 15:18 UTC−7 r3008

Have fun researching Duke3D's hardcoded weirdness!!!

Clean up some timing-related code.

Philipp Kutin (Helixhorned) 8 set 2012, 15:18 UTC−7 r3007

- duke3d.h: comment the timing marcos a bit more - factor out smoothratio calculation - (TICRATE/TICSPERFRAME) --> REALGAMETICSPERSEC

Fix

New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.

Philipp Kutin (Helixhorned) 8 set 2012, 15:18 UTC−7 r3006

Also, correct some comments made in the demo source made earlier. Oops.

OSD command 'map': entering a name with a '*' wildcard lists those that match.

Philipp Kutin (Helixhorned) 8 set 2012, 15:18 UTC−7 r3004

A new function maybe_append_ext() is added to common.c and used in the handling of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one non-wildcard arg. (It's slightly different from the way the extension was maybe-appended previously.)

Make demos be named edemoXXX.edm, XXX ranging from 000 to 999.

Philipp Kutin (Helixhorned) 8 set 2012, 15:18 UTC−7 r3003

Also, don't stop playback cycling at the 10th demo and show the demo number when beginning to record one.