EDuke32 Changelog Archivio non ufficiale

Build 2971

26 agosto 2012 · 9 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20120826-2971.txt
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r2971 | helixhorned | 2012-08-26 15:17:14 -0700 (Sun, 26 Aug 2012) | 4 lines

Quit the game if SE17 (warp elevator) setup fails.

The spawn-time SE 17 setup uses nextsectorneighborz() which can fail
(return -1) on some circumstances and would cause an OOB sector[] access.
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r2970 | helixhorned | 2012-08-26 15:16:08 -0700 (Sun, 26 Aug 2012) | 1 line

Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
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r2969 | helixhorned | 2012-08-26 15:15:02 -0700 (Sun, 26 Aug 2012) | 1 line

engine.c: rewrite nextsectorneighborz() for clarity.
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r2968 | helixhorned | 2012-08-26 15:13:57 -0700 (Sun, 26 Aug 2012) | 5 lines

build.lua map loader: add the option of canonicalizing sprite order.

This is mostly for debugging, since currently, Mapster32 restores sprites
not in the same order as the original sprite index order.  Also, expose
this option from map2text.lua and mapdiff.sh.
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r2967 | helixhorned | 2012-08-26 15:12:51 -0700 (Sun, 26 Aug 2012) | 1 line

foreachmap.lua: add -e"some code..." switch to execute code from the cmdline.
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r2966 | helixhorned | 2012-08-26 15:11:46 -0700 (Sun, 26 Aug 2012) | 1 line

build.lua: add 'numbunches' field to map loader.
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r2965 | helixhorned | 2012-08-26 15:10:40 -0700 (Sun, 26 Aug 2012) | 1 line

Mapster32: for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra
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r2964 | helixhorned | 2012-08-26 15:09:34 -0700 (Sun, 26 Aug 2012) | 1 line

Add map2text.lua and helper script mapdiff.sh.
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r2963 | helixhorned | 2012-08-26 15:08:27 -0700 (Sun, 26 Aug 2012) | 4 lines

Mapster32: for copy-pasting map portions without TROR, fix wrongly resetting xpanning.

This is really an artifact of overloading the sector fields for different uses.
For copy-pasting TROR'd portions, the bug still persists.
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Engine

Quit the game if SE17 (warp elevator) setup fails.

Philipp Kutin (Helixhorned) 26 ago 2012, 15:17 UTC−7 r2971

The spawn-time SE 17 setup uses nextsectorneighborz() which can fail (return -1) on some circumstances and would cause an OOB sector[] access.

Engine

build.lua map loader: add the option of canonicalizing sprite order.

Philipp Kutin (Helixhorned) 26 ago 2012, 15:13 UTC−7 r2968

This is mostly for debugging, since currently, Mapster32 restores sprites not in the same order as the original sprite index order. Also, expose this option from map2text.lua and mapdiff.sh.

Mapster32 FixEngine

for copy-pasting map portions without TROR, fix wrongly resetting xpanning.

Philipp Kutin (Helixhorned) 26 ago 2012, 15:08 UTC−7 r2963

This is really an artifact of overloading the sector fields for different uses. For copy-pasting TROR'd portions, the bug still persists.