EDuke32 Changelog Unofficial archive

Build 2745

7 June 2012 · 2 commits by 1 author · SVN

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Original log file · 20120607-2745.txt
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r2745 | helixhorned | 2012-06-07 10:38:01 -0700 (Thu, 07 Jun 2012) | 1 line

gameexec.c: factor out stuff, make code more readable overall.
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r2744 | helixhorned | 2012-06-07 10:37:57 -0700 (Thu, 07 Jun 2012) | 7 lines

Classic: don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.

Bang! One more invalid internals exposure squashed. Maybe one day we'll be able
to call EDuke32 "stable"...

Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat
and yrepeat 255 for the convenience of the CON coder who will have to debug it.
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Classic EngineCON

don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.

Philipp Kutin (Helixhorned) 7 Jun 2012, 10:37 UTC−7 r2744

Bang! One more invalid internals exposure squashed. Maybe one day we'll be able to call EDuke32 "stable"... Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat and yrepeat 255 for the convenience of the CON coder who will have to debug it.