EDuke32 Changelog Unofficial archive

Build 2701

26 May 2012 · 5 commits by 1 author · SVN

Builds by month 62 builds

Original log file · 20120526-2701.txt
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r2701 | helixhorned | 2012-05-26 14:58:31 -0700 (Sat, 26 May 2012) | 1 line

engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
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r2700 | helixhorned | 2012-05-26 14:58:29 -0700 (Sat, 26 May 2012) | 1 line

In tilted-view setup code, allocate TILE_TILT storage more tightly.
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r2699 | helixhorned | 2012-05-26 14:58:26 -0700 (Sat, 26 May 2012) | 1 line

build.c: factor out two identical code instances into handle_sprite_in_clipboard
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r2698 | helixhorned | 2012-05-26 14:58:24 -0700 (Sat, 26 May 2012) | 6 lines

Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.

This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.
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r2697 | helixhorned | 2012-05-26 14:58:21 -0700 (Sat, 26 May 2012) | 4 lines

Various cleanup and rewrites.

- make allocatepermanenttile() return intptr_t
- the usual
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FixEngine

Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.

Philipp Kutin (Helixhorned) 26 May 2012, 14:58 UTC−7 r2698

This fixes the crash on Wii when looking sidewards (e.g. when dying), but makes the tilted view look more pixelated. The problem was that an attempt was made to render onto a 640x640 tile for the rotated view, but the base engine arrays were too small for that.