EDuke32 Changelog Archivio non ufficiale

Build 2670

18 maggio 2012 · 4 commit di 1 autore · SVN

Build per mese 100 build

File di log originale · 20120518-2670.txt
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r2670 | helixhorned | 2012-05-18 05:46:25 -0700 (Fri, 18 May 2012) | 1 line

Fix cheats giving inventory items and their events.
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r2669 | helixhorned | 2012-05-18 05:46:10 -0700 (Fri, 18 May 2012) | 6 lines

Lunatic: actions prototype, not enabled even in the dev build.

For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.
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r2668 | helixhorned | 2012-05-18 05:45:52 -0700 (Fri, 18 May 2012) | 1 line

Lunatic: v7 engine support, event updates
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r2667 | helixhorned | 2012-05-18 05:45:29 -0700 (Fri, 18 May 2012) | 3 lines

Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).

Those sprites are usually decorative, and certainly not enemies!
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actions prototype, not enabled even in the dev build.

Philipp Kutin (Helixhorned) 18 mag 2012, 05:46 UTC−7 r2669

For Lunatic, we'll want to get rid of the t_data --> script indirections, since the latter will be no more. Thus, all parameters are saved in t_data directly. For the normal build, there are no changes, only stylistic tweaks.

FixEngine

Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).

Philipp Kutin (Helixhorned) 18 mag 2012, 05:45 UTC−7 r2667

Those sprites are usually decorative, and certainly not enemies!