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Build 2443

10 March 2012 · 1 commit by 1 author · SVN

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Original log file · 20120310-2443.txt
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r2443 | plagman | 2012-03-10 22:52:41 -0800 (Sat, 10 Mar 2012) | 7 lines

polymer: fix animations that loop to frame 0

With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model
is always NULL. This was confusing the polymer code responsible for deciding
whether to enable smooth animations or not, which meant that any animation
that would loop to frame 0 would do it as if animation interpolation was
disabled, which looks very choppy.
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Polymer FixEngine

fix animations that loop to frame 0

Pierre-Loup A. Griffais (Plagman) 10 Mar 2012, 22:52 UTC−8 r2443

With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model is always NULL. This was confusing the polymer code responsible for deciding whether to enable smooth animations or not, which meant that any animation that would loop to frame 0 would do it as if animation interpolation was disabled, which looks very choppy.