EDuke32 Changelog Unofficial archive

Build 2318

4 February 2012 · 5 commits by 1 author · SVN

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Original log file · 20120204-2318.txt
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r2318 | helixhorned | 2012-02-04 13:35:00 -0800 (Sat, 04 Feb 2012) | 1 line

rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
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r2317 | helixhorned | 2012-02-04 13:34:39 -0800 (Sat, 04 Feb 2012) | 1 line

Lunatic: a bit rearrangement, getbunch.
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r2316 | helixhorned | 2012-02-04 13:34:22 -0800 (Sat, 04 Feb 2012) | 1 line

game.c: trivial tweaks to reduce code duplication (which is hard on the eyes)
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r2315 | helixhorned | 2012-02-04 13:34:08 -0800 (Sat, 04 Feb 2012) | 1 line

Mapster32: fix crash with 'vidmode <bpp>' introduced in r2311.
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r2314 | helixhorned | 2012-02-04 13:33:52 -0800 (Sat, 04 Feb 2012) | 1 line

Factor out four instances of identical code into M32_DrawRoomsAndMasks().
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r2313 | helixhorned | 2012-02-04 06:30:54 -0800 (Sat, 04 Feb 2012) | 6 lines

EDuke32: Various menu tweaks and one fix.

- make PGUP/PGDN and HOME/END behave as expected across all menus
- in keyboard/mouse button mapping menu, draw function names that have been given
  custom names via CON with pal 8 for easier recognition
- fix tinting of function names in mouse button mapping menu
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EDuke32 FixCON
Already listed in build 2313

Various menu tweaks and one fix.

Philipp Kutin (Helixhorned) 4 Feb 2012, 06:30 UTC−8 r2313

- make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu