EDuke32 Changelog Unofficial archive

Build 2304

30 January 2012 · 2 commits by 1 author · SVN

Builds by month 67 builds

Original log file · 20120130-2304.txt
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r2304 | helixhorned | 2012-01-30 13:19:13 -0800 (Mon, 30 Jan 2012) | 4 lines

Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls.

The problems still remains that rotatesprite behaves differently in classic and
OpenGL modes with clipping boundaries specified (and maybe in some other cases)
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r2303 | helixhorned | 2012-01-30 13:18:59 -0800 (Mon, 30 Jan 2012) | 5 lines

Don't wait for pain tinting to subside when changing a base palette.

This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.
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r2302 | helixhorned | 2012-01-30 10:25:13 -0800 (Mon, 30 Jan 2012) | 4 lines

Mapster32: tweak dragging a single sprite so that they can be dragged 'uphill'.

The implementation uses the recently introduced updatesector_onlynextwall when
setspritez fails.
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FixEngine

Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls.

Philipp Kutin (Helixhorned) 30 Jan 2012, 13:19 UTC−8 r2304

The problems still remains that rotatesprite behaves differently in classic and OpenGL modes with clipping boundaries specified (and maybe in some other cases)

Don't wait for pain tinting to subside when changing a base palette.

Philipp Kutin (Helixhorned) 30 Jan 2012, 13:18 UTC−8 r2303

This means that when e.g. emerging from water hurt will change the palette instantly, but because bit 16 is added to the P_SetGamePalette call, the tinting is retained.

Mapster32 Engine
Already listed in build 2302

tweak dragging a single sprite so that they can be dragged 'uphill'.

Philipp Kutin (Helixhorned) 30 Jan 2012, 10:25 UTC−8 r2302

The implementation uses the recently introduced updatesector_onlynextwall when setspritez fails.