Original log file · 20120119-2270.txt
------------------------------------------------------------------------
r2270 | helixhorned | 2012-01-19 15:17:34 -0800 (Thu, 19 Jan 2012) | 9 lines
Inreased debugging level for catching oob accesses to 'main' arrays.
If enabled, this makes the following arrays be allocated statically:
spriteext, spritesmooth, sector, wall, sprite, tsprite, while
necessarily disabling the clipshape feature (because it relies on
setting sector/wall to different malloc'd block temporarily).
To compile, pass DEBUGANYWAY=1 in addition to RELEASE=0 to 'make',
and it's really only useful with CC=clang, of course.
------------------------------------------------------------------------
r2269 | helixhorned | 2012-01-19 15:17:03 -0800 (Thu, 19 Jan 2012) | 1 line
Fix a problem in G_DrawRooms where an sectnum updated to -1 may be used as index.
------------------------------------------------------------------------
r2268 | helixhorned | 2012-01-19 13:58:23 -0800 (Thu, 19 Jan 2012) | 4 lines
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.
------------------------------------------------------------------------
Engine
Inreased debugging level for catching oob accesses to 'main' arrays.
If enabled, this makes the following arrays be allocated statically:
spriteext, spritesmooth, sector, wall, sprite, tsprite, while
necessarily disabling the clipshape feature (because it relies on
setting sector/wall to different malloc'd block temporarily).
To compile, pass DEBUGANYWAY=1 in addition to RELEASE=0 to 'make',
and it's really only useful with CC=clang, of course.
Fix
Fix a problem in G_DrawRooms where an sectnum updated to -1 may be used as index.
FixCON
Already listed in build
2268
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.