EDuke32 Changelog Unofficial archive

Build 2232

3 January 2012 · 3 commits by 1 author · SVN

Builds by month 67 builds

Original log file · 20120103-2232.txt
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r2232 | helixhorned | 2012-01-03 11:56:10 -0800 (Tue, 03 Jan 2012) | 1 line

Pass bit 16 to P_SetGamePalette from CON's setgamepalette (forgotten from earlier commit)
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r2231 | helixhorned | 2012-01-03 11:55:55 -0800 (Tue, 03 Jan 2012) | 2 lines

Patch up access of malloc'd buffer one byte beyond its size in kplib's
JPEG decoder (unearthed by valgrind).
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r2230 | helixhorned | 2012-01-03 11:55:38 -0800 (Tue, 03 Jan 2012) | 6 lines

In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.

Resetting the gamevars might produce inconsistencies between an earlier loaded
game (for example, if it was saved with different/earlier CON code), and worst
of all, the gamevars that reference C variables might be overwritten (i.e. the
addresses to those variable, which is very bad!).
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r2229 | hendricks266 | 2011-12-31 20:14:06 -0800 (Sat, 31 Dec 2011) | 2 lines

- Format CON crash output in VM_ScriptInfo() much more nicely.
- Execute VM_ScriptInfo() when DNDEBUG is used.
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Patch up access of malloc'd buffer one byte beyond its size in kplib's

Philipp Kutin (Helixhorned) 3 Jan 2012, 11:55 UTC−8 r2231

JPEG decoder (unearthed by valgrind).

CON

In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.

Philipp Kutin (Helixhorned) 3 Jan 2012, 11:55 UTC−8 r2230

Resetting the gamevars might produce inconsistencies between an earlier loaded game (for example, if it was saved with different/earlier CON code), and worst of all, the gamevars that reference C variables might be overwritten (i.e. the addresses to those variable, which is very bad!).

FixCON
Already listed in build 2229

- Format CON crash output in VM_ScriptInfo() much more nicely.

Evan Ramos (Hendricks266) 31 Dec 2011, 20:14 UTC−8 r2229

- Execute VM_ScriptInfo() when DNDEBUG is used.