EDuke32 Changelog Unofficial archive

Build 2135

26 November 2011 · 4 commits by 1 author · SVN

Builds by month 214 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20111126-2135.txt
------------------------------------------------------------------------
r2135 | helixhorned | 2011-11-26 06:12:59 -0800 (Sat, 26 Nov 2011) | 3 lines

When restoring temporarily backed up map, clear all TROR bunches. This is
suboptimal, but at least 'correct' and won't produce the aforementioned
corruptions anymore.
------------------------------------------------------------------------
r2134 | helixhorned | 2011-11-26 06:12:44 -0800 (Sat, 26 Nov 2011) | 2 lines

Auto-correct the just mentioned inconsistency by clearing the respective TROR
nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
------------------------------------------------------------------------
r2133 | helixhorned | 2011-11-26 06:12:30 -0800 (Sat, 26 Nov 2011) | 3 lines

corruption checker: catch TROR-nextwalls in non-extended sectors. These
can be caused by copying map parts from one map to another (or a new one).
The copying system is slightly broken right now....
------------------------------------------------------------------------
r2132 | helixhorned | 2011-11-26 06:12:15 -0800 (Sat, 26 Nov 2011) | 4 lines

Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied).  Also fix tweaking the sectnums of sprites.
------------------------------------------------------------------------
r2131 | helixhorned | 2011-11-25 05:46:48 -0800 (Fri, 25 Nov 2011) | 1 line

Fix two bugs with the loop punching code that made it practically useless.
------------------------------------------------------------------------
Fix

When restoring temporarily backed up map, clear all TROR bunches. This is

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2135

suboptimal, but at least 'correct' and won't produce the aforementioned corruptions anymore.

Fix

Auto-correct the just mentioned inconsistency by clearing the respective TROR

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2134

nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')

FixEngine

corruption checker: catch TROR-nextwalls in non-extended sectors. These

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2133

can be caused by copying map parts from one map to another (or a new one). The copying system is slightly broken right now....

FixEngine

Backing up and restoring highlighted portion of map: calculate new

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2132

next{wall,sector} indices instead of using checksectorpointer() so that the nextwalls will be restored exactly as they were (provided that they are copied). Also fix tweaking the sectnums of sprites.