EDuke32 Changelog Unofficial archive

Build 2116

17 November 2011 · 4 commits by 1 author · SVN

Builds by month 62 builds

Original log file · 20111117-2116.txt
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r2116 | helixhorned | 2011-11-17 13:10:18 -0800 (Thu, 17 Nov 2011) | 2 lines

Fix the Makefile on OSX. Their linker has a different syntax for requesting the
memory map.
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r2115 | helixhorned | 2011-11-17 13:10:04 -0800 (Thu, 17 Nov 2011) | 3 lines

Fix the flickering in the tile selector with lazy hightile loading on
(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.
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r2114 | helixhorned | 2011-11-17 13:09:49 -0800 (Thu, 17 Nov 2011) | 1 line

Remove the -nopause switch of r2108, since it didn't help at all.
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r2113 | helixhorned | 2011-11-17 13:09:26 -0800 (Thu, 17 Nov 2011) | 1 line

triv: comment out FX_PlayLoopedAuto debug message to stdout
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r2112 | helixhorned | 2011-11-11 14:39:56 -0800 (Fri, 11 Nov 2011) | 4 lines

Correct thinko with the ceiling/floor movement code. When moving more than one
sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.
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FixEngine

Fix the flickering in the tile selector with lazy hightile loading on

Philipp Kutin (Helixhorned) 17 Nov 2011, 13:10 UTC−8 r2115

(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one, so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.

Engine
Already listed in build 2112

Correct thinko with the ceiling/floor movement code. When moving more than one

Philipp Kutin (Helixhorned) 11 Nov 2011, 14:39 UTC−8 r2112

sector c/f and moving one of them would go beyond the other side (ceilingz > floorz), don't move any sector c/f at all. When moving only one sector in that case, move so that ceilingz == floorz.