EDuke32 Changelog Unofficial archive

Build 2104

3 November 2011 · 2 commits by 1 author · SVN

Builds by month 67 builds

Original log file · 20111103-2104.txt
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r2104 | helixhorned | 2011-11-03 16:08:54 -0700 (Thu, 03 Nov 2011) | 7 lines

New CON command
  setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.

The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote.  Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).
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r2103 | helixhorned | 2011-11-03 16:08:35 -0700 (Thu, 03 Nov 2011) | 1 line

m32: Make a couple of often-used operations not spam messages to the log.
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r2102 | helixhorned | 2011-11-01 15:03:09 -0700 (Tue, 01 Nov 2011) | 4 lines

Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).
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CON

New CON command

Philipp Kutin (Helixhorned) 3 Nov 2011, 16:08 UTC−7 r2104

setactorsoundpitch <actor#> <sound#> <pitchoffset> which can be used to change the pitch of a playing sound. The pitch offset has the same meaning as the definesound pitch range endpoints, i.e. the units are 1/100th of a seminote. Note that just like the random pitch offset, increasing the pitch makes the sound duration shorter (and vice versa).

CON
Already listed in build 2102

Eliminate one uinitialized mem access related to projectiles (it's the filler

Philipp Kutin (Helixhorned) 1 Nov 2011, 15:03 UTC−7 r2102

member, so maybe not *that* bad) and an invalid memory access when trying to access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25 WGR2GAME.CON line 10448).