Original log file · 20111103-2104.txt
------------------------------------------------------------------------
r2104 | helixhorned | 2011-11-03 16:08:54 -0700 (Thu, 03 Nov 2011) | 7 lines
New CON command
setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.
The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote. Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).
------------------------------------------------------------------------
r2103 | helixhorned | 2011-11-03 16:08:35 -0700 (Thu, 03 Nov 2011) | 1 line
m32: Make a couple of often-used operations not spam messages to the log.
------------------------------------------------------------------------
r2102 | helixhorned | 2011-11-01 15:03:09 -0700 (Tue, 01 Nov 2011) | 4 lines
Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).
------------------------------------------------------------------------
CON
New CON command
setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.
The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote. Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).
Make a couple of often-used operations not spam messages to the log.
CON
Already listed in build
2102
Eliminate one uinitialized mem access related to projectiles (it's the filler
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).