EDuke32 Changelog Archivio non ufficiale

Build 2094

30 ottobre 2011 · 1 commit di 1 autore · SVN

Build per mese 18 build

File di log originale · 20111030-2094.txt
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r2094 | helixhorned | 2011-10-30 14:48:57 -0700 (Sun, 30 Oct 2011) | 1 line

Fix an init issue with the earlier ATI workaround.
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r2093 | helixhorned | 2011-10-30 12:48:46 -0700 (Sun, 30 Oct 2011) | 5 lines

Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags
less than 999 because values >=1000 are used for the amount of reverb.
(999 can't be used because the original code reads '< 999' and I'm not
sure whether it has any special significance... probably not though)
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Già presente nella build 2093

Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.

Philipp Kutin (Helixhorned) 30 ott 2011, 12:48 UTC−7 r2093

Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags less than 999 because values >=1000 are used for the amount of reverb. (999 can't be used because the original code reads '< 999' and I'm not sure whether it has any special significance... probably not though)