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Build 2072

9 October 2011 · 1 commit by 1 author · SVN

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Original log file · 20111009-2072.txt
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r2072 | hendricks266 | 2011-10-09 17:07:00 -0700 (Sun, 09 Oct 2011) | 3 lines

Tripbombs now stop producing laserlines when they reach invalid space. In effect, tripbombs facing the wrong way will not make infinite laser lines.

fix: http://forums.duke4.net/topic/4907-laserline-crash-bug/
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r2071 | helixhorned | 2011-10-03 10:44:06 -0700 (Mon, 03 Oct 2011) | 4 lines

Fix being squished in sectors with little headroom but extended non-blocking
ceilings or floors. In such cases, you're not squished unconditionally (instead
of fetching the ceiling or floor height of the neighbor sector), but TROR isn't
meant for small-scale RoR anyway.
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FixEngine
Already listed in build 2071

Fix being squished in sectors with little headroom but extended non-blocking

Philipp Kutin (Helixhorned) 3 Oct 2011, 10:44 UTC−7 r2071

ceilings or floors. In such cases, you're not squished unconditionally (instead of fetching the ceiling or floor height of the neighbor sector), but TROR isn't meant for small-scale RoR anyway.