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Build 2056

1 October 2011 · 1 commit by 1 author · SVN

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Original log file · 20111001-2056.txt
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r2056 | plagman | 2011-10-01 22:56:35 -0700 (Sat, 01 Oct 2011) | 9 lines

Polymer: preliminary support for GL_ARB_debug_output

This won't actually do anything until the a debug bit is added when
creating the context, but that requires support for GLX_create_context
which SDL doesn't support. I'll add support for WGL_create_context to
winlayer in a bit as a stopgap.

Also updates our local copy of glext.h with a fresh one from the
Khronos registry.
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r2055 | plagman | 2011-10-01 20:09:20 -0700 (Sat, 01 Oct 2011) | 4 lines

Polymer: Fix upside-down projective textures

We need to Y-invert the projection texcoords when sampling
from the lightmap.
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Polymer Engine

preliminary support for GL_ARB_debug_output

Pierre-Loup A. Griffais (Plagman) 1 Oct 2011, 22:56 UTC−7 r2056

This won't actually do anything until the a debug bit is added when creating the context, but that requires support for GLX_create_context which SDL doesn't support. I'll add support for WGL_create_context to winlayer in a bit as a stopgap. Also updates our local copy of glext.h with a fresh one from the Khronos registry.