EDuke32 Changelog Archivio non ufficiale

Build 2053

1 ottobre 2011 · 1 commit di 1 autore · SVN

Build per mese 62 build

File di log originale · 20111001-2053.txt
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r2053 | plagman | 2011-10-01 18:00:14 -0700 (Sat, 01 Oct 2011) | 5 lines

Polymer: Discard cached sprite planes on texinvalidate

Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.
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r2052 | plagman | 2011-10-01 17:32:00 -0700 (Sat, 01 Oct 2011) | 4 lines

Polymer: account for model flipping for backface culling.

The winding order of faces is different if only flipping about X or Y,
and we were unconditionally culling CW faces.
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Polymer Engine

Discard cached sprite planes on texinvalidate

Pierre-Loup A. Griffais (Plagman) 1 ott 2011, 18:00 UTC−7 r2053

Sprites would stick with their old material on global palette change. This goes through all prsprites and clobbers their CRCs so that an alternate skin / tint / highpal can be applied accordingly.

Polymer Engine
Già presente nella build 2052

account for model flipping for backface culling.

Pierre-Loup A. Griffais (Plagman) 1 ott 2011, 17:32 UTC−7 r2052

The winding order of faces is different if only flipping about X or Y, and we were unconditionally culling CW faces.