Original log file · 20110917-2030.txt
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r2030 | helixhorned | 2011-09-17 07:26:02 -0700 (Sat, 17 Sep 2011) | 4 lines
More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.
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r2029 | helixhorned | 2011-09-17 07:25:42 -0700 (Sat, 17 Sep 2011) | 1 line
In the textured 2D mode of Mapster32, only texture non-grayed out sectors.
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r2028 | helixhorned | 2011-09-16 12:17:48 -0700 (Fri, 16 Sep 2011) | 3 lines
Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.
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FixEngine
More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.
Engine
In the textured 2D mode of Mapster32, only texture non-grayed out sectors.
Engine
Already listed in build
2028
Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.