EDuke32 Changelog Archivio non ufficiale

Build 2028

16 settembre 2011 · 1 commit di 1 autore · SVN

Build per mese 47 build

File di log originale · 20110916-2028.txt
------------------------------------------------------------------------
r2028 | helixhorned | 2011-09-16 12:17:48 -0700 (Fri, 16 Sep 2011) | 3 lines

Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.
------------------------------------------------------------------------
r2027 | helixhorned | 2011-09-15 12:31:44 -0700 (Thu, 15 Sep 2011) | 2 lines

In the editor, when rescaling the texture after dragging a wall-point, also
traverse the TROR neighbors.
------------------------------------------------------------------------
Engine

Three-way clipping in Mapster32 (still toggled with 'N): on and off as

Philipp Kutin (Helixhorned) 16 set 2011, 12:17 UTC−7 r2028

before, and additionally a mode that doesn't clip against masked walls and sprites.

Engine
Già presente nella build 2027

In the editor, when rescaling the texture after dragging a wall-point, also

Philipp Kutin (Helixhorned) 15 set 2011, 12:31 UTC−7 r2027

traverse the TROR neighbors.