EDuke32 Changelog Unofficial archive

Build 2027

15 September 2011 · 1 commit by 1 author · SVN

Builds by month 112 builds

Original log file · 20110915-2027.txt
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r2027 | helixhorned | 2011-09-15 12:31:44 -0700 (Thu, 15 Sep 2011) | 2 lines

In the editor, when rescaling the texture after dragging a wall-point, also
traverse the TROR neighbors.
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r2026 | helixhorned | 2011-09-15 10:05:00 -0700 (Thu, 15 Sep 2011) | 8 lines

Add high-resolution timers C API for profiling. The functions are called
uint64_t gethiticks() and gethitickspersec().  For SDL 1.2, the timer
has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3,
the resolution of the underlying perf-timers is used.  The only user of
these functions right now is some TROR on-screen debugging code.

Revert an earlier change regarding r_preview_mouseaim.  We can't do the
check because editstatus is set later.
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Engine

In the editor, when rescaling the texture after dragging a wall-point, also

Philipp Kutin (Helixhorned) 15 Sep 2011, 12:31 UTC−7 r2027

traverse the TROR neighbors.

Fix
Already listed in build 2026

Add high-resolution timers C API for profiling. The functions are called

Philipp Kutin (Helixhorned) 15 Sep 2011, 10:05 UTC−7 r2026

uint64_t gethiticks() and gethitickspersec(). For SDL 1.2, the timer has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3, the resolution of the underlying perf-timers is used. The only user of these functions right now is some TROR on-screen debugging code. Revert an earlier change regarding r_preview_mouseaim. We can't do the check because editstatus is set later.