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Build 2016

11 September 2011 · 1 commit by 1 author · SVN

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Original log file · 20110911-2016.txt
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r2016 | terminx | 2011-09-11 23:25:50 -0700 (Sun, 11 Sep 2011) | 2 lines

Add a couple of missed sanity checks for accessing player and sprite structure members as vars.  Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

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r2015 | helixhorned | 2011-09-10 08:45:11 -0700 (Sat, 10 Sep 2011) | 4 lines

engine: In setbrightness() and qsetmodeany(), call setpalette() only if the
palette changed from the last one (either globally or within the last call of
one of the function). This fixes the ugly OSD flickering in 8-bit mode when
a screen tint effect is in action (such as when being hurt or snotted on).
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FixEngineCON

Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

Richard Gobeille (TerminX) 11 Sep 2011, 23:25 UTC−7 r2016
Engine FixEngine
Already listed in build 2015

In setbrightness() and qsetmodeany(), call setpalette() only if the

Philipp Kutin (Helixhorned) 10 Sep 2011, 08:45 UTC−7 r2015

palette changed from the last one (either globally or within the last call of one of the function). This fixes the ugly OSD flickering in 8-bit mode when a screen tint effect is in action (such as when being hurt or snotted on).