EDuke32 Changelog Unofficial archive

Build 1992

26 August 2011 · 1 commit by 1 author · SVN

Builds by month 15 builds

Original log file · 20110826-1992.txt
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r1992 | hendricks266 | 2011-08-26 22:08:31 -0700 (Fri, 26 Aug 2011) | 1 line

weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states
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r1991 | plagman | 2011-08-21 12:41:34 -0700 (Sun, 21 Aug 2011) | 6 lines

Polymer: fix sector masks translucency.

The code was using the Polymer-cached version of the sector cstat to
determine the translucency of its diffuse material, meaning it would
never get it right on the first try; that's what you get for having
completely different variables named 's' and 'sec'.
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FixCON

weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states

Evan Ramos (Hendricks266) 26 Aug 2011, 22:08 UTC−7 r1992
Polymer FixEngine
Already listed in build 1991

fix sector masks translucency.

Pierre-Loup A. Griffais (Plagman) 21 Aug 2011, 12:41 UTC−7 r1991

The code was using the Polymer-cached version of the sector cstat to determine the translucency of its diffuse material, meaning it would never get it right on the first try; that's what you get for having completely different variables named 's' and 'sec'.