EDuke32 Changelog Unofficial archive

Build 1992

26 August 2011 · 1 commit by 1 author · SVN

Builds by month 318 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20110826-1992.txt
------------------------------------------------------------------------
r1992 | hendricks266 | 2011-08-26 22:08:31 -0700 (Fri, 26 Aug 2011) | 1 line

weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states
------------------------------------------------------------------------
r1991 | plagman | 2011-08-21 12:41:34 -0700 (Sun, 21 Aug 2011) | 6 lines

Polymer: fix sector masks translucency.

The code was using the Polymer-cached version of the sector cstat to
determine the translucency of its diffuse material, meaning it would
never get it right on the first try; that's what you get for having
completely different variables named 's' and 'sec'.
------------------------------------------------------------------------
FixCON

weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states

Evan Ramos (Hendricks266) 26 Aug 2011, 22:08 UTC−7 r1992
Polymer FixEngine
Already listed in build 1991

fix sector masks translucency.

Pierre-Loup A. Griffais (Plagman) 21 Aug 2011, 12:41 UTC−7 r1991

The code was using the Polymer-cached version of the sector cstat to determine the translucency of its diffuse material, meaning it would never get it right on the first try; that's what you get for having completely different variables named 's' and 'sec'.