EDuke32 Changelog Unofficial archive

Build 1967

16 August 2011 · 1 commit by 1 author · SVN

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Original log file · 20110816-1967.txt
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r1967 | helixhorned | 2011-08-16 12:17:45 -0700 (Tue, 16 Aug 2011) | 5 lines

* "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.
  The two bugs are:
    - RPG projectiles don't pass through water
    - can't emerge from slime in bobsp2
* Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.
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r1966 | helixhorned | 2011-08-15 08:46:42 -0700 (Mon, 15 Aug 2011) | 1 line

fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.
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FixEngine

* "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.

Philipp Kutin (Helixhorned) 16 Aug 2011, 12:17 UTC−7 r1967

The two bugs are: - RPG projectiles don't pass through water - can't emerge from slime in bobsp2 * Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.

FixEngine
Already listed in build 1966

fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.

Philipp Kutin (Helixhorned) 15 Aug 2011, 08:46 UTC−7 r1966