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Build 1914

22 June 2011 · 1 commit by 1 author · SVN

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Original log file · 20110622-1914.txt
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r1914 | helixhorned | 2011-06-22 12:26:11 -0700 (Wed, 22 Jun 2011) | 1 line

I now understand SE0's
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r1913 | helixhorned | 2011-06-22 12:12:47 -0700 (Wed, 22 Jun 2011) | 2 lines

Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.
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FixEngine
Already listed in build 1913

Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.

Philipp Kutin (Helixhorned) 22 Jun 2011, 12:12 UTC−7 r1913

Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.