EDuke32 Changelog Archivio non ufficiale

Build 1913

22 giugno 2011 · 1 commit di 1 autore · SVN

Build per mese 276 build

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File di log originale · 20110622-1913.txt
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r1913 | helixhorned | 2011-06-22 12:12:47 -0700 (Wed, 22 Jun 2011) | 2 lines

Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.
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r1912 | helixhorned | 2011-06-20 14:07:47 -0700 (Mon, 20 Jun 2011) | 1 line

fix NOASM=1 build
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FixEngine

Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.

Philipp Kutin (Helixhorned) 22 giu 2011, 12:12 UTC−7 r1913

Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.