EDuke32 Changelog Unofficial archive

Build 1911

19 June 2011 · 1 commit by 1 author · SVN

Builds by month 15 builds

Original log file · 20110619-1911.txt
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r1911 | helixhorned | 2011-06-19 11:42:48 -0700 (Sun, 19 Jun 2011) | 1 line

safer sprintf
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r1910 | helixhorned | 2011-06-19 11:30:32 -0700 (Sun, 19 Jun 2011) | 5 lines

* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c

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FixEngine
Already listed in build 1910

* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.

Philipp Kutin (Helixhorned) 19 Jun 2011, 11:30 UTC−7 r1910

* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer * fix possible crash in OSD_Exec() and uninitialized mem access in game config reader * move makeasmwriteable() to baselayer.c