EDuke32 Changelog Unofficial archive

Build 1902

4 June 2011 · 1 commit by 1 author · SVN

Builds by month 67 builds

Original log file · 20110604-1902.txt
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r1902 | terminx | 2011-06-04 09:56:47 -0700 (Sat, 04 Jun 2011) | 2 lines

ENet 1.3.2

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r1901 | helixhorned | 2011-06-03 17:06:08 -0700 (Fri, 03 Jun 2011) | 7 lines

A couple of tweaks for easier work with TROR:
 * When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
 * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
 * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
 * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
 * a few misc. tweaks, consistency checks, and fixes

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FixEngine
Already listed in build 1901

A couple of tweaks for easier work with TROR:

Philipp Kutin (Helixhorned) 3 Jun 2011, 17:06 UTC−7 r1901

* When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair) * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly * a few misc. tweaks, consistency checks, and fixes